![]() Utilize the Trade house to be a part of a booming economy with an infinite amount of hero builds to trade. With unique heroes, 24 talent tabs, 200+ legendary gears, 240+ powerful skills, Try out infinite playstyles or strategic possibilities on hero builds. Prove your grind power by showing off in the in-game free market. Unlimited drops from battles to upgrade build styles and establish your own collection. With no stamina and no cooldowns, smash down incoming waves with melee attacks, blast off magical explosions and draining pools, or snipe down ranged enemies. Build your heroes with unlimited possibilities, and dive into an epic journey with endless loot grind, adrenaline-pumping fights & challenging bosses. ![]() Runic Games is also making Torchlight II for PC, and has a spring 2011 release in mind.Torchlight: Infinite© is the successor of the award-winning ARPG franchise Torchlight. Beyond Good & Evil HD, Bejeweled Blitz, Full House Poker and Torchlight will follow in subsequent weeks in an undetermined order. The House Party kicks off on 16th February with the release of Hard Corps Rising. Microsoft announced Torchlight as an XBLA game to be released under the House Party promotion period - a timeframe not unlike Summer of Arcade, where MS tries to concentrate its big-hitters. "And given how much work it was to get one console game done, I'm a little relieved we didn't attempt both platforms at once anyway." Why? "Microsoft is acting as the publisher on this one," Runic explained. ![]() Incidentally, Runic has "no plans to speak of" for Torchlight to PS3. Eurogamer pinned an attractive 8/10 rosette on Torchlight PC over a year ago now, complimenting the game on how "confidently and prettily it takes the fight to ".Īnd with Blizzard not planning on a Diablo III console conversion, Runic Games' manouevre onto Xbox 360 could prove to be a masterstroke for players and accountants alike. Torchlight is a bold and imaginative action-RPG that takes its lead from Diablo. DRM After reading all of the reviews here, I learned that if you buy the retail boxed version, you dont have to deal with DRM. Runic has also employed some improvements from Torchlight II on PC, such as quicker loading times, better animations and automaps.įinally, each of the three classes has a new armour set, there are new random quests and there's something called a Chakawary pet.Īll that in one pint-sized 200MB download. What's more, the Xbox 360 pad will rumble for quakes, low strikes, low health heartbeats and tugs on the fishing line - obviously. "Most of us actually find it easier to use a variety of skills on the console vs. You don't have to think about it or map it.įour skills can be mapped for use at a time, plus a second set handled by the d-pad. Potions 'auto pick' the best potion to heal you or regenerate mana. ![]() "The concept of item 'slots' is done away with - you just have a number of items you can hold (50 - ignores stack counts). "Nothing works the same," according to Runic, and "all new art and navigation" had to be created. Speaking of which, the user interface has been "completely overhauled". The only feature that hasn't carried over from PC is secondary weapon sets, "because there was no way we could find that didn't feel horrible in inventory management". Overall, combat is said to feel "faster" and "more manoeuvrable". Ranged combat is "in many ways easier", thanks to auto-targeting and more comfortable dodging, and "Lobbed" skills are handled by the analog triggers - a light squeeze throws near, a heavy squeeze throws far. Animations have been "redone" accordingly, and it all "feels natural and does what you expect", apparently. "No virtual cursors ever."Īs enemies can't be click-selected, you now move forwards slightly with each swing, smashing whatever is closest (this will be highlighted red) and bruising anything nearby. "Control is direct," explained Runic on its forum (via VG247). Torchlight is set to arrive on Xbox Live Arcade either next month or the month after that, but when it does there will be changes, developer Runic has said.Ĭharacter control has had to change, most obviously, as a cursor-lead point-and-click, click, click action-RPG does not translate to console without some adjustments.
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